Resources

Unity Learn

Unity Learn has a lot of good courses, pathways and tutorials (the distinction between a course and a pathway is a little fuzzy to me, but I think a pathway is made up of courses).

Each course is made up of units, which are made up of steps which you check off in order as you complete them, and each course is accompanied by a project which you can download to your Unity Hub. You edit the project step by step until you complete the unit(y) course. Pretty simple!

I haven’t yet found resources specifically for practicing C#, Unity’s coding language of choice. There are courses about learning to code with Unity that deal a lot with both the fundamentals of programming and how to make sure your programs are actually being accessed and used by the Unity editor, but nothing that’s designed to just… help you practice.

SoloLearn

I’ve come to SoloLearn pretty recently (as of early December, 2020) and up until today it was pretty good! It’s an alternative to Codecademy that specifically builds in a “go try it” button so that you can practice each step in the lesson, plus quiz questions and a quiz for each… module? Unit? Again the terminology eludes me. Anyway, I’ve been practicing Ruby with it.

The main issue is that recently (today) they launched a brand new site layout, which has changed a lot of the look (I really liked the look — it looked a couple years out of date, but in a way that I found comforting and nostalgic) and also has broken my ability to access any content. At all. And judging by the forums, I’m not the only one. Presumably that’ll get fixed quickly, or at least one would hope, but it seems like a bit of a red flag.

LinkedIn Learning

LinkedIn Learning is something I have access to through Carleton. It’s honestly a really good resource, though it doesn’t demand interactivity in a way that I think would really benefit some of its lessons. The most interactive it gets is that some courses have unit quizzes before you can proceed, unless you choose to skip the quiz, which you can also do.

The general format is that a course is made up of a series of short video lectures which are grouped into units (? terminology), and then I think there are pathways made up of courses, but I’ve never sat through one because they’re all something like eighteen hours long.

So far I’ve used LIL mostly to learn about project and time management, though CAMS also uses it for its Adobe Suite tutorials. The biggest issue it runs into for me is that technical tutorials, the ones that are meant to teach you tools, are really long and sort of unwelcoming if your question is just “how do I change the color of this thing?”

Additionally, you’re often supposed to work through class materials alongside the tutorials, but there’s no real incentive to do so. The best LIL tutorials I’ve seen are ones that give you a prompt that you can then take and run away with, but a lot of the technical tutorials give a sample project which you then plod through alongside.