Planning with Omeka S

Over the course of the next month or so, we’ll be developing an Omeka S site to host translations of medieval documents — which means we need to know how Omeka S works. Today (and over the course of the next week or so) I’m taking a dive into Omeka S’s documentation in order to prep. The documentation is available here, in case you were curious. I won’t rehash it, because explaining a lot of the technical stuff will get… Read morePlanning with Omeka S

Code, Cactuses, and Kanban

Not a whole lot to report today, just some floundering as I try and figure out my next steps. There’s two fronts I’ve been talking about, Agile and Unity, so I’ll cover them both. Agile Simply put: I don’t have a whole lot I can adapt for Agile in my current work. The projects I’m working on sort of suit it — Agile is about incremental deliverables which add functionality, which is a lot of what I’m currently doing in… Read moreCode, Cactuses, and Kanban

What Do I Need (In Order) to Learn?

Alas, my hopes for the Agile tutorial were for naught: the sections on Scrum, Extreme Programming, and Kanban were all explanations of the mindset and values behind each practice, without much explanation or examples of the actual process. Part of it might have just been that they were too wide in scope, but I came away feeling more like I’d been listening to an extremely redundant sales pitch than a demonstration. There’s some interesting reframing of concepts, but otherwise… It… Read moreWhat Do I Need (In Order) to Learn?

‘2D Game Kit’: Day 2 (& Other Projects in the Pipeline)

Went through the back half of the 2D Game Kit (teleporting to another scene, and the video walkthrough). The video walkthrough was interesting — about half of it was information that had been covered partially or completely in the written tutorial, another 25% was inferrable, and the rest was basically new. For example respectively: monsters and how to fight/mod them; the fact that you can set up damageable obstacles and break down objects in your path (the written tutorial only… Read more‘2D Game Kit’: Day 2 (& Other Projects in the Pipeline)