JavaScript with LinkedIn Learning, Day 4

Just a short post today. I’ve been following up on the practice exercises from last time, building a class and using it to create objects. I ran into some issues with it, though — I can’t access my new class and its constructor from the browser console. My first suspicion is that it’s because I switched browsers (formerly using the Firefox console, now using Chrome). Maybe Firefox is more forgiving in some way — but I can’t think of why… Read moreJavaScript with LinkedIn Learning, Day 4

JavaScript with LinkedIn Learning, Day 3

Another day, another example of JavaScript doing things strangely, where strange is defined in the self-centered manner of “not how I would expect, based on what I learned”. This time it’s the flexible method of creating a class: either using a declaration: Or using an expression: According to the lesson the trend is towards using an expression, but the instructor uses a declaration, and it seems to me to line up with other languages’ way of doing things a bit… Read moreJavaScript with LinkedIn Learning, Day 3

JavaScript with LinkedIn Learning, Day 2

Bracket Notation The first big thing today was learning about accessing the properties of different objects. The standard notation – aka, what I’m used to – is dot notation (object.property), but today I discovered bracket notation, which looks like object[“property”]. This is used for cases where the property is a variable rather than a constant, or the property might not conform to JavaScript naming conventions (basically, there’s nothing preventing an object or variable from being named in a way that… Read moreJavaScript with LinkedIn Learning, Day 2

JavaScript with LinkedIn Learning, Day 1(ish)

As per usual, the “first” day was all setup, and the real day one is where the learning starts. I’m following along with this tutorial in LinkedIn Learning, to get familiar with some of the basics of JavaScript. Fun Little Tidbits Special Commenting Trick: First, I learned that you can put your cursor on a line of code (or highlight multiple lines) hit CTRL+/ in order to comment out those line(s). Probably old news for some people, but absolutely magic… Read moreJavaScript with LinkedIn Learning, Day 1(ish)

Rails Girls, Day 3

Been a while, hasn’t it? Anyway, I’ve finally had a bit of time now to sit down and revisit the tutorial. The next steps in the tutorial (the link is here if you’re interested) are regarding adding picture/file uploads to the server (so, section 4). This bit started off pretty simple. I did hit that one error they warn you about, where the uploader cannot be found and you need to add another gem, but that only added a step… Read moreRails Girls, Day 3

Rails Girls, Day 2

It took me a little while to come back to this, as I was never really able to properly figure out what was going wrong with Yarn. Eventually I decided that, since I also have an Ubuntu terminal and Linux running on my machine, I’d get set up over there instead, which let me bypass a lot of the issues I was running into with SQLite3 and Yarn. So, onto the next section: Building Your First App. Setting Up The… Read moreRails Girls, Day 2

Rails Girls, Day 1

Well, day 1.5? Day 2? The point is, I did a (very little) bit of the setup yesterday, but ran into a roadblock that I couldn’t resolve until now. I’ve been working for a while on how to learn/run Ruby, and for now I’m settled on following some of the Rails Girls guides for creating web apps. Rails Girls is an organization that runs events teaching girls how to code in Ruby on Rails, but they also have tutorials online… Read moreRails Girls, Day 1

Game Dev and Green Dot

I spent today looking into some small game development engines that might be interesting to play around with. One which caught my attention was Wick, which looks like it’s meant to be an animation software that also has interactive features. I haven’t used it for anything yet, but I was charmed by one of the YouTube tutorials that shows off interactivity (there’s a drawing of a little mouse!) Unfortunately, it looks like it’s at its most powerful if you’re familiar… Read moreGame Dev and Green Dot

Planning with Omeka S

Over the course of the next month or so, we’ll be developing an Omeka S site to host translations of medieval documents — which means we need to know how Omeka S works. Today (and over the course of the next week or so) I’m taking a dive into Omeka S’s documentation in order to prep. The documentation is available here, in case you were curious. I won’t rehash it, because explaining a lot of the technical stuff will get… Read morePlanning with Omeka S

“Creator Kit: Beginner Code”: Day 4

Not a whole lot to report today — mostly spent today going through documentation, getting set up again, and trying to pseudocode my way through the effect I wanted to write out. Turns out the windup tutorial actually happens in three stages: one stage for consumables, one for equippable items, and one for equippable tools. In the end the thing that turned out to help me most was a combination of pseudocode and working backwards: writing out the objectives I… Read more“Creator Kit: Beginner Code”: Day 4