Game Dev and Green Dot

I spent today looking into some small game development engines that might be interesting to play around with. One which caught my attention was Wick, which looks like it’s meant to be an animation software that also has interactive features. I haven’t used it for anything yet, but I was charmed by one of the YouTube tutorials that shows off interactivity (there’s a drawing of a little mouse!) Unfortunately, it looks like it’s at its most powerful if you’re familiar… Read moreGame Dev and Green Dot

Planning with Omeka S

Over the course of the next month or so, we’ll be developing an Omeka S site to host translations of medieval documents — which means we need to know how Omeka S works. Today (and over the course of the next week or so) I’m taking a dive into Omeka S’s documentation in order to prep. The documentation is available here, in case you were curious. I won’t rehash it, because explaining a lot of the technical stuff will get… Read morePlanning with Omeka S

Thinking Through Progress

This’ll just be a bit of a ramble to sort of work through my plans. Topics: the Creator Kit: Beginner Code Kit, the VR Beginner kit, designing & planning my own Unity projects. Beginner Code Kit I’ve left the Beginner Code kit so long that I can’t really remember what I was in the middle of (or where I left my files) when I was last working on them. Teach me to write up my escapades better. My last Beginner… Read moreThinking Through Progress

Writing Documentation

The title really says it all: that’s what I’ve been up to recently. So, yes — coding, VR and AR development, learning Unity — it’s all taken a bit of a backseat in an attempt to get some more time consuming and generally relevant tasks taken care of. We’ve solved an issue with some web addresses that were bouncing, posts have been migrated from one site to another, but there are still general logistics for the migration going on. The… Read moreWriting Documentation