“Creator Kit: Beginner Code”: Day 4

Not a whole lot to report today — mostly spent today going through documentation, getting set up again, and trying to pseudocode my way through the effect I wanted to write out. Turns out the windup tutorial actually happens in three stages: one stage for consumables, one for equippable items, and one for equippable tools. In the end the thing that turned out to help me most was a combination of pseudocode and working backwards: writing out the objectives I… Read more“Creator Kit: Beginner Code”: Day 4

Thinking Through Progress

This’ll just be a bit of a ramble to sort of work through my plans. Topics: the Creator Kit: Beginner Code Kit, the VR Beginner kit, designing & planning my own Unity projects. Beginner Code Kit I’ve left the Beginner Code kit so long that I can’t really remember what I was in the middle of (or where I left my files) when I was last working on them. Teach me to write up my escapades better. My last Beginner… Read moreThinking Through Progress

“Creator Kit: Beginner Code”: Day 3

Really, for real, almost nothing to report from today. I fixed the problem in my code, tested it (it worked, because I’m amazing), and finished the last official remaining unit in the project. The unit was to make your own script from scratch, but it was still pretty simple — writing one function which contained one line of code, and then applying it in the Unity editor. The main question, as always, is what’s happening next. I think I’m going… Read more“Creator Kit: Beginner Code”: Day 3

“Creator Kit: Beginner Code”: Day 2

Today I went through another big chunk of the Creator Kit: Beginner Code tutorial. Yesterday was an introduction to (a review of) variables and functions, plus some syntax for C#. Today was all about classes, and I was both bored and boggled by turns. Bored It is TBQH not the tutorial’s fault that I already know a lot of the concepts they’re introducing, and that I’m mostly in it for the syntax, but still. I ended up critiquing the lesson… Read more“Creator Kit: Beginner Code”: Day 2

“Creator Kit: Beginner Code”: Day 1

So, following up from yesterday – today was about the Beginner Code tutorial on Unity. It was, as the name says, very beginner — it did a lot of introducing the concepts of variables and functions, which meant that I skimmed those sections. The tutorial started out pretty simple, with a general rundown of how computers, compilers and code all work together, as well as exploring the game to see how different parts of the world work. Then it went… Read more“Creator Kit: Beginner Code”: Day 1

Code, Cactuses, and Kanban

Not a whole lot to report today, just some floundering as I try and figure out my next steps. There’s two fronts I’ve been talking about, Agile and Unity, so I’ll cover them both. Agile Simply put: I don’t have a whole lot I can adapt for Agile in my current work. The projects I’m working on sort of suit it — Agile is about incremental deliverables which add functionality, which is a lot of what I’m currently doing in… Read moreCode, Cactuses, and Kanban

‘2D Game Kit’: Day 2 (& Other Projects in the Pipeline)

Went through the back half of the 2D Game Kit (teleporting to another scene, and the video walkthrough). The video walkthrough was interesting — about half of it was information that had been covered partially or completely in the written tutorial, another 25% was inferrable, and the rest was basically new. For example respectively: monsters and how to fight/mod them; the fact that you can set up damageable obstacles and break down objects in your path (the written tutorial only… Read more‘2D Game Kit’: Day 2 (& Other Projects in the Pipeline)

‘2D Game Kit’: Day 1

Today we’re getting started on the 2D Game Kit! The last tutorial was entirely a 3D environment, which was good on the theme of working towards VR, but I’m hoping the 2D Game Kit will give a bit more variety of skills and practice with what I already have. Getting quite honestly kind of annoyed with the number of updates Unity puts out. Can’t tell if they’re treating every version as distinct or if each thing is just a few… Read more‘2D Game Kit’: Day 1

‘My First Game Jam’: Day 3

Today’s technically day 4, but I got very little done on Friday, and day 3 started by finishing up what I started then. Which was… drumroll… machine learning! Not programming machine learning, but learning how to add a second AI-controlled kart to my karting game, then set up checkpoints for the AI to follow so it could see how to go around the track. I need to neaten up my checkpoints a little – at present my AI gets frightened… Read more‘My First Game Jam’: Day 3

‘My First Game Jam’: Day 2

Still working through the livestream tutorial, as yesterday. I didn’t get a whole lot done today — my Unity files had gotten out of date, so I had to update a lot of packages before I could get started with the build. Only got through about half of what I had planned, but it was an important chunk nonetheless: how to add assets, add collision physics, and set up events to trigger! Clicking and dragging an asset onto the scene… Read more‘My First Game Jam’: Day 2