“Creator Kit: Beginner Code”: Day 1

So, following up from yesterday – today was about the Beginner Code tutorial on Unity. It was, as the name says, very beginner — it did a lot of introducing the concepts of variables and functions, which meant that I skimmed those sections. The tutorial started out pretty simple, with a general rundown of how computers, compilers and code all work together, as well as exploring the game to see how different parts of the world work. Then it went… Read more“Creator Kit: Beginner Code”: Day 1

‘2D Game Kit’: Day 2 (& Other Projects in the Pipeline)

Went through the back half of the 2D Game Kit (teleporting to another scene, and the video walkthrough). The video walkthrough was interesting — about half of it was information that had been covered partially or completely in the written tutorial, another 25% was inferrable, and the rest was basically new. For example respectively: monsters and how to fight/mod them; the fact that you can set up damageable obstacles and break down objects in your path (the written tutorial only… Read more‘2D Game Kit’: Day 2 (& Other Projects in the Pipeline)

‘2D Game Kit’: Day 1

Today we’re getting started on the 2D Game Kit! The last tutorial was entirely a 3D environment, which was good on the theme of working towards VR, but I’m hoping the 2D Game Kit will give a bit more variety of skills and practice with what I already have. Getting quite honestly kind of annoyed with the number of updates Unity puts out. Can’t tell if they’re treating every version as distinct or if each thing is just a few… Read more‘2D Game Kit’: Day 1

‘My First Game Jam’: Day 3

Today’s technically day 4, but I got very little done on Friday, and day 3 started by finishing up what I started then. Which was… drumroll… machine learning! Not programming machine learning, but learning how to add a second AI-controlled kart to my karting game, then set up checkpoints for the AI to follow so it could see how to go around the track. I need to neaten up my checkpoints a little – at present my AI gets frightened… Read more‘My First Game Jam’: Day 3

‘My First Game Jam’: Day 2

Still working through the livestream tutorial, as yesterday. I didn’t get a whole lot done today — my Unity files had gotten out of date, so I had to update a lot of packages before I could get started with the build. Only got through about half of what I had planned, but it was an important chunk nonetheless: how to add assets, add collision physics, and set up events to trigger! Clicking and dragging an asset onto the scene… Read more‘My First Game Jam’: Day 2

‘My First Game Jam’: Day 1

Today I worked through the first hour of ‘My First Game Jam’, a recorded livestream tutorial about how to use one of the go-karting beginner projects in Unity. I’ve done a couple of the other beginner projects, which weren’t very informative (they serve more as a getting-to-know-the-interface, rather than showing you where and how to change the functionality of objects).  The stream covered a couple of different topics – some stuff was intro-to-interface, but with extra pro tips (different ways… Read more‘My First Game Jam’: Day 1