‘My First Game Jam’: Day 2

Still working through the livestream tutorial, as yesterday. I didn’t get a whole lot done today — my Unity files had gotten out of date, so I had to update a lot of packages before I could get started with the build. Only got through about half of what I had planned, but it was an important chunk nonetheless: how to add assets, add collision physics, and set up events to trigger! Clicking and dragging an asset onto the scene… Read more‘My First Game Jam’: Day 2

‘My First Game Jam’: Day 1

Today I worked through the first hour of ‘My First Game Jam’, a recorded livestream tutorial about how to use one of the go-karting beginner projects in Unity. I’ve done a couple of the other beginner projects, which weren’t very informative (they serve more as a getting-to-know-the-interface, rather than showing you where and how to change the functionality of objects).  The stream covered a couple of different topics – some stuff was intro-to-interface, but with extra pro tips (different ways… Read more‘My First Game Jam’: Day 1